<img class="alignleft size-medium wp-image-2756" src="http://luminositymarketing.com/blog/wp-content/uploads/2010/12/gran-turismo-5-wallpaper-beautiful-cherry-blossom-environment-small-300×168.jpg" alt="" width="300" height="168" />Two weeks ago I finally unwrapped my copy of the long-awaited <a href="http://us.gran-turismo.com/us/" target="_blank">Gran Turismo 5</a>. Like all the other Gran Turismo fans, I have been awaiting the great auto-game artist <a href="http://en.wikipedia.org/wiki/Kazunori_Yamauchi" target="_blank">Kazunori Yamauchi</a>'s next masterpiece for five long simulator-free years. Now I understand that good things come to those who wait, but five years in the gaming world is an eternity. While <a href="http://www.polyphony.co.jp/english/" target="_blank">Polyphony Digital</a>, the maker of the GT series released 'Gran Turismo 5: Prologue' as a tease, even that was already two years ago.
But it's here, and I love it. I am eagerly progressing through all the trademark hair-pulling license tests. I am amassing credits, the official GT currency (which are easier to earn this time around). And I am experiencing a new sense of achievement with the new level progression system. (I am only on Level 11 out of 40 in A-Spec mode, but I only have time to indulge on the weekends). The levels also bring more damage during racing to the cars, a first for the series known for its stubborn resistance to a racing game standard<a href="http://luminositymarketing.com/blog/?p=2712">[...]</a>Share